Tech Blog

Review: Darksiders II

by Blogger ‎08-22-2012 02:13 PM - edited ‎08-22-2012 02:22 PM

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Back in 2010, Vigil Games was a budding company ready to release their first major game, Darksiders. Commonly regarded as The Legend of Zelda meets God of War, this action-adventure offered all the exploration and puzzles you could ever imagine, all while immersing you in its dark, dismal atmosphere. It may have lacked some originality, but it offered a satisfying blend of both game elements. The followup, Darksiders II, takes a bold new direction, incorporating plenty of new gameplay changes to the mix while offering everything you loved about its predecessor. 

 

Darksiders II takes place shortly after War allegedly brought forth the apocalyptic End War in the first game. Death, the most feared of the legendary Four Horsemen embarks on a quest to restore mankind, and redeem his brother War's name. Of course, there's far worse in store, with the Apocalypse being the least of anyone's worries.

 

Right from the get go, you'll begin to notice several changes in gameplay, particularly the feel of combat.  Death is much more agile in comparison to his bigger, slower brother War, so expect plenty of swift combat (while evade isn't always the easiest to handle when surrounded by enemies, it will soon become your best friend).  Sometimes combat will be a little too overwhelming because of the sheer amount of enemies you will encounter as you progress, but that's hardly a fault.  

 

Darksiders II also features an in-depth skill tree, offering you more freedom in the skills you choose each time you level up.  The skill tree is split into two sections, Harbinger and Necromancer, with each offering their own unique set of skills. Harbinger focuses more on Death's strength and agility while Necromancer allows you to summon minions and absorb health. It's up to you which side of the skill tree to focus on, but a fine balance between the two is key depending on who you're up against.  No matter what skills you decide on, rest assure you'll have a unique combination. 

 

If you're curious to see the skill tree for yourself, you can check it out below: 

 

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Unlike the original Darksiders, you'll also get to pick up loot after enemy encounters.  There are plenty of different weapons, armor, talismans and items to choose from, as well as the very rare possessed weapons.  Possessed weapons are a fun new addition considering the endless amount of equipment you'll accumulate throughout the game. Instead of dropping or selling your old equipment, you can sacrifice them to your possessed weapon which will learn new abilities and become more powerful the more you sacrifice. You may be losing money in the process, but you could potentially find yourself wielding an immensely powerful weapon.  

 

If you're interested in rare equipment, but looking for an alternative you can also check out The Crucible, a 100-level battle arena.  The Crucible is an intense new mode where every successful level is more challenging than the next.  After every fifth level is defeated, you are offered the chance to reap the rewards and quit or continue on for even greater treasures.  This is one of your only opportunities to get some of the most rare and powerful equipment in the game, but here’s the catch, if you’re killed before collecting an award, you’re back to square one. 

 

Another feature to check out are the Serpent Tomes, an in-game mailing system. That might seem strange at first, but for such an item-driven game this system is all too fitting.  By using the Tomes you can send messages to your friends playing and trade up to four items in each email.  Just keep in mind once you trade an item it's gone forever unless you find another or someone trades one back to you. 

 

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So enough about the comabat system and loot, let's talk about the game's atmosphere.  For one, it's massive.  Darksiders II may offer a fairly linear experience, but the expansive world will lead to several hours of exploring every nook and cranny. It may seem daunting at first, but the sense of accomplishment you'll feel from it is pretty surprising.  Factor in the game's astonishing design and voice direction and you've got yourself quite an experience ahead of you. 

 

Dungeons are just as enjoyable with their ranged puzzles and dangerous enemies.  Because the world is already so aesthetically dark, dungeons won't feel quite as menacing, but they'll still leave you wanting more.  The same can be said about boss battles, which are entertaining in their own unique way. While I didn't find either puzzles or boss battles to be terribly difficult, there will be more than a few times where you'll have to step back and strategize your next move.  Darksiders II is by no means a difficult game (unless you plan on playing on Hard Mode), but it will offer you a bit of a challenge.  

 

Considering the success of Darksiders, Vigil Games probably didn't need to make many changes to create an equally successful game, but the fact that they took that risk and expanded upon it is something worth admiring. Darksiders II isn't groundbreaking, but its simple, yet in-depth combat system, beautifully stylized art and compelling puzzles proves it to be one of the most fun and entertaining action-adventures you'll play this year.  

 

If you haven't gotten your copy of Darksiders II, what are you waiting for?  Check it out at Future Shop below: 

 

 

SKU: 10198994

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Become the terrifying force which everything fears but nothing can escape. Death Lives in Darksiders II.




SKU: 10198999

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Become the terrifying force which everything fears but nothing can escape. Death Lives in Darksiders II.




SKU: 10198993

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Become the terrifying force which everything fears but nothing can escape. Death Lives in Darksiders II.




Comments
by Honour Roll Member on ‎08-23-2012 07:25 AM

Great review. I'm loving it so far, mostly because, outside of everything else that's wonderful about the game, the combat system is the closest thing I've played recently to Kingdom's of Amalur, which is far and away my favorite combat system I've ever played :smileyhappy: so after the bankruptcy of 38 Studios and closure of Big Huge, I'll take it. But it's definitely a beautiful game in its own right too.

 

My only gripe is the few angry deaths I've suffered during big fights & boss battles. Potions are a little slow to revive your health, so (at least on hard mode), it can be easy to wait a little too long before using one, and wind up dying moments after imbibing one. Of course as a player that's something that should be adapted to, but I can't help but be a miser with my potions, they're expensive when you need to buy one! That and the bit of unusual lag when switching between pages in the subscreen, that's pretty annoying, but just a minor nitpick.

 

All in all very happy I picked this up though, completely on impuse thanks to the great T2 + $20 credit deals last week. Between this and Sleeping Dogs, the last couple weeks haven't felt like the dry season for gaming releases at all....

by Blogger on ‎08-23-2012 12:12 PM

That's great, I'm glad you're enjoying it too!  

 

I've never played Amalur, but I'll take your word for it.  I'll definitely have to check it out. 

 

I've been playing the game on Normal Mode so I haven't had too many troubles, but Darksiders is pretty imfamous for its difficulty spike.  My boyfriend is playing Darksiders on Hard Mode and he's having the hardest time on the spider boss mid-way through the game.  They really add an extra sense of challenge when you up your difficulty. 

 

Hope you continue enjoying the game.  I know I will :smileyhappy: 

by Trusted Expert / Community Ambassador on ‎08-23-2012 01:23 PM

I'm really looking forward to playing the game when I get home from spending a few days with family.  Not that it makes me resent them at all, but there is something incredibly frustrating about knowing the game is sitting at home waiting to be played while I am stuck elsewhere.  It's like Death is taunting me somehow....(ha).

 

I hold all the achievements for the first Darksiders, and I hope that I can do the same for this one.  There's something to be said about making a game feel a bit like the Legend of Zelda.  I've always worked very hard to get everything in those games, and Darksiders gave me that sense of adventure and discovery like playing Hyrule. 

 

I look forward to Saturday where I will finally have a chance to sit down and immerse myself in the world of the Apocalypse.

 

JB

by Blogger on ‎08-23-2012 01:31 PM

Let us know how it goes, JB! 

by Honour Roll Member on ‎08-23-2012 01:36 PM

It's all the modern day Zelda with none of the controller wagging! :smileytongue:

by Blogger on ‎08-23-2012 01:40 PM

Thank goodness!  Motion control tech is cool, but I'd rather have my classic experience.  It gets so boring and repetitive otherwise XP

by Honour Roll Member on ‎08-23-2012 01:44 PM

Agree! It's a sad day to lose interest in a franchise you grew up on, but between having so little interest in the wii-mote and the lack of HD, I only made it 3-4 hours into Skyward Sword before I lamentingly put it aside...

by Blogger on ‎08-23-2012 01:48 PM

I totally sympathize.  As great as that game was, it just wasn't the same.  I wish Nintendo would have at least offered an option. 

by Trusted Expert / Community Ambassador ‎08-24-2012 06:46 AM - edited ‎08-24-2012 06:48 AM

I didn't even make it three hours into Skyward Sword before putting it aside.  There's something about motion gaming that simply turns me off, and it scares me that this is the direction we are moving, and I'm worried we'll one day get to a point where that is the only option. I find motion control to be distracting, and because I'm too focused on moving my controller or my hand in the right way, I can't get myself into the game's environments deep enough to truly enjoy them.  A friend of mine gave us a Kinect and I haven't used it yet, as I'm too busy immersing myself in my non-kinect games.

 

JB

by Honour Roll Member on ‎08-24-2012 07:15 AM

I wouldn't worry too much about motion gaming assimilating the entire industry. Sony can barely keep a foothold with the Move, and the most interesting/talked about innovations with Kinect continue to be its gradually increasing non-gaming applications, which Microsoft sought to limit at first from third party developers, but are continually opening up to more and more. More likely I would expect motion controls to take a backseat in the future to the next peripheral trend, tablet/smartglass incorporation. 

 

The Wii U will probably be a huge determining factor as well though. Move and Kinect are essentially a direct response to the unpredicatably huge impact the Wii made on the industry at launch. Whether or not the Wii U can even come close to living up to its predecessor (or at least what types of software sell the most) will probably inicate if consumers are still willing to continue down that road. 

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